Custom-A-KoL
- Projected Future Release (1.X)
- Special haiku formatting option for items (like for some Haiku Dungeon items in-game)
- More other enchantments.
- Anything else wthat I can think of.
- Possibly (in my dreams) the ability to drag/drop, remove, reorder enchantments via the mouse.
- 1.6
- Added Fancy Cooking ingredient and Fancy Cocktailcrafting ingredient.
- Added the forgotten "beverage" item type, and optional "Level required:" for beverages.
- Quality can now be assigned to food, beverages, and booze.
- 1.5.1
- Added missing equippable on Familiar: any.
- 1.5
- Added optional "Familiar:" line for items typed as familiar equipment.
- Added more skill types (Mystical Bookshelf and Combat Spell).
- Long overdue overhaul of Skills, added skill pic, and reformatted accordingly.
- Added whistle, spade, and kazoo weapon types.
- 1.4.1
- Added Stupendous, Superhuman, and Sublime resistance.
- 1.4
- Added custom weapon sub-types.
- More in-game enchantments: "+X% Meat Drops from Monsters", "Ranged Damage +X", "Weapon Damage +X",
"Recover HP and MP after battle", "+X Muscle/Mysticality/Moxie Stat(s) Per Fight", "+X% Accessory/Booze/Candy/Hat/Pants/Item(Hobos) Drops from Monsters".
- Added more enchantment restrictions: "(In Sewers)", "(Underwater only), "Damage Reduction: X"."
- Added "Slime Resistance", "+X Damage against Slimes", and "Slime Hates It", and added slime (dark green) to css.
- Added Effect and Duration for potion-type items.
- 1.3
- Updated famliar description font, as it has changed in KoL since '05.
- Updated/reordered effect pane, as it has changed in KoL a lot since '05!
- Added enchantment block for effects.
- Fixed a missing angle bracket which was causing problems in IE.
- 1.2
- Added "Meat Pasting component", ordered component/ingredient block as in-game.
- Added "Level required: X", "(can also be used in combat)", "Free pull from Hagnk's", and "Grants access to the Clan VIP Lounge"
- Added one line bonus damage in all elements enchantment.
- Added "+X% chance of Spell Critical Hit", "Combat items do more damage", "Critical Hits are extra-explosive", and HP/MP restoration on Critical Hit.
- Added Item/Enchantment notes from in-game, as well as an field for a custom note.
- Added class restrictive item use.
- Updated resizing of pop-up description window to exactly how KoL currently does, instead of how KoL used to.
- Updated default description window size from in game.
- Updated newer styles from KoL stylesheets.
- An item with an autosell price can not be "Cannot be discarded". An autosell value of 0 is discardable.
- 1.1
- Added "potion" and "usable (self or others)" item types.
- Updated more weapon subtypes.
- Added noscript alert.
- Removed unworking in-progess stuff that got uploaded during site move.
- 1.0
- Added more weapon subtypes.
- Seems to be stable and around long enough to be christened 1.0 now, so yipee!
- 1.0PR
- Factored out much css, styles, and js into seperate files from html page.
- Added "+X% Food/Weapon Drops from Monsters", "+X PvP fight(s) per day when equipped.", and "Maximum HP/MP +X".
- Added added "new" [ranged] weapon sub-types.
- Tweaked the generation of the "title" of the Preview block.
- Added HP/MP regeneration enchantments.
- Added "+X Damage to Hot/Cold/Stench/Spooky/Sleaze Spells" enchantments.
- Fixed spelling of "Intrinsic", funny thing is, I spelled it right in variable names!
- 1.0b3
- Added "+X to Monster Level", "Spell Damage +X", and "Successful hit weakens opponent."
- Moved "+X Damage vs. Lions" from custom box, to dropdown.
- The item "Enchantment" block inits to on, so people notice it.
- 1.0b2
- Fixed some blatant xhtml errors, none of which really affect usability.
- 1.0b